Lockwolfnl wrote:Like I said before on Vent, I can soak a fireball's damage all by myself every minute due to my active and passive absorbs plus selfhealing though.
This is something you might soak, but to my understanding it doesn't help. Since the impact of the ball creates an AoE damage, raidwide.
Flames of Galakrond Icon Flames of Galakrond is the main attack that Galakras uses during this phase. The boss shoots a large ball of fire at a random player, which travels slowly through the air. Each player that intercepts the ball of fire has a moderately damaging, 15-second Fire damage DoT stacked on them, but also causes the ball of fire to lose potency, causing it to deal less damage to subsequent players. When the ball reaches its final destination (the location of the targeted player), it lands, exploding and dealing a large amount of raid-wide damage. The amount of damage that this explosion does is reduced for each player that had intercepted the ball of fire while it was flying.
Taken from icy-veins.com
That said, I agree with it being healable up to 5 stacks. We just need 2 strong healers. No offense to Skip last night, but his healings were just not enough. I'm not here to argue if he did or did not do his best, but it just wasn't enough for whichever reason(s). I recorded the evening using WoL (so I know the difference from a fact and not just a biased opinion) and I am able to carry Skip on certain fights, but this phase 2 is just too much damage to carry a healer. This is ofc from a 2man healing point of view, but this fight should be healed by 2 persons to prevent any RNG on the NPC's or just to get overrun by adds.
That said, I also agree to the point that we were VERY close, so a kill should be in sight