Overall:
* Morchok will split in 2 bosses at %90 (They share same healthpool. Both cast same spells.)
* Raid split in 2 groups. Away from each other. Think of it as 2x12-13 man groups killing different bosses.
* All damage from bosses abilities are higher. They have more health etc. etc..
* Now read your notes dont read all to get confused. just read what you are:
Tanks:
* 2 tanks, 1 for each boss.
* No more sundering armour so you dont have to swap.
* Dmg will be higher after every stomp: you'll get a debuff for %100 pys dmg increase for 10 sec.
!!!* Whenever a crystal happens you should position the Boss within 25 yards of it. Not on it please...
* After %20 health the dmg from boss will increase. Ask for cd's if you think you are getting smashed.
Dps:
* Usual drill.. Pew pew pew.
* Agro Reset at %90 when the boss splits.. Carefull about this...
* Crystal has to be soaked by 7 players when they explode. Use Defensive cd if you have some.
* Healers will have hard time keeping you up with stomp + crystals. help them out.
!!!!!!* 1 Dps will be on the tank on everystomp.(i want rogues they will use Feint before stomp to take dmg with the tank) since stomp does massive dmg on the 2 closest targets You guys will make sure that the soaker is the closest! watch around.
Healers:
* Healing is hard with stomps + crystals.
* Dmg will be spiky after stomps.
* Watch the Tank after everystomp cause he will take extra dmg for 10 secs.
* After %20 Tank will take more dmg.
* Raid dmg is critical after every stomp. You guys need to top people off before they can take crystal. This is the trick part of the fight.
* Dont be shy to use cds. but not waste them alltogether.