Tier13 Warlod Zon´Ozz - Mjöls Tacs Dragonsoul 2nd Boss

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Tier13 Warlod Zon´Ozz - Mjöls Tacs Dragonsoul 2nd Boss

Postby Mjöl » Mon Nov 28, 2011 1:21 pm

Short Tactics for quick overview:

Ver 1.1 30.11.11
Warlord Zon´Ozz
Warlod Zon´ozz is a 2 phase fight, which rotate until hes dead.
The fight requires 1 tank
The boss has a 6 minute enrage timer, with our current gearlevel + damage from the encounter is divided between raidmembers that means nobody really can die in the encounter to master it.
Phase1:
Raid divides into 2 groups, melee and ranged. Healers should all stand in the ranged group, its possible to reach everyone to heal. The melee group however has to have at least 5 players, better 6 probably to divide the incoming voidball damage.
Melee group stacks up behind the boss whos tanked in the middle facing away from the raid since he does a cone damage that would kill raid otherwise.. The Ranged groups stays around 20ish yards away from the boss.
Boss casts randomly disrupting shadows, a debuff that needs to be dispelled and throws then the target back a few yards in a small explosion.
The boss will buff himself all 5 seconds for 10% more damage. This buff will be reseted when the boss is hit by the voidball.
After some seconds in this phase a voidball spawns on a random position. There are 2 dedicated players assigned for the "ping-pong" task, one in ranged group, 1 in melee. The person closer to the voidball spawns bounce it towards the other group, then the person in other group bounces back, and so on. Each bounce the boss stacks up, its mandatory (nearly) that on the 5th stack the voidball hits the boss.
Because of that, Melee group has to run out after the 4th stack, and has to be very careful while running to ranged group to not hit the flying voidball to provoke another stack on the boss and most likely wiping the tank/raid.
Note: yesterday it worked most times that Coggy for melee and i as ranged did run alone to the ball to bounce it back. However, there was 2-3 trys over the evening where i died instantly by bouncing. That was when the ball was too far away from the ranged group, and the damage wasnt divided between me and them. If that is the case, there need to be 2 emergency players who run then with the dedicated ranged group player to divide the damage.
When the voidball hits the boss, lights go out, and second phase starts.

Phase2:
Entire raid runs forward below the boss, and dps. This the burnphase of the fight since he takes more damage. Higher damage is incoming also, healers have to hold the raid up. Heroism should be done in this phase, preferable when the voidball took before 5 bounces for higher dmg on the boss, we will usually use Heroism at second Phase2.
At the end of this phase "the lights get back on" and Raid goes back to inital positons.

Raidleader Tasks prior to the fight:
- Assign melee group
- Assign ranged group
- Assign dedicated player in melee for bouncing and mark him/her up
- Assign dedicated player in ranged for bouncing and mark him/her up
- Assign 2 emergency players for ranged to divide damage if needed (not done yesterday)


Biggest troubles concluding from yesterday:
- Making sure at 4th bounce melee group players running out NOT hitting voidball
- Makind sure that the tank is not getting hit when the voidball flys at 5th bounce towards boss, seems that Otta stepped a few yards back when Ball was about to hit helped
- Dispelling needs to work, we went with 2 dispellers then
- Especially in the melee group there need to be at bounces always 5 players. less players, and they will all die. Therefor, in a emergency, it might be needed some ranged need to the melee group




Version History:
Ver 1, 29.11.11
Warlod Zon´Ozz
Raid spreads out
Maintank only in front of Boss
Random cast of disrupting shadows, does dmg, needs to dispelled quick, otherwise people gets knocked back and does aoe dmg
Boss does randomly a Psychic Drain spell, does cone dmg, thats why only MT should be in front
Boss does all 5 seconds a selffbuff, where he does each time 5% more dmg
The Voidball, keypoint of this encounter, will reset that buff
He casts Void of the unmaking after some time, that summons a voidball. Hitting that ball will deal 200k dmg which is split between near people, and bounces the ball 180 degree
Each bounce the ball gains 1 stack
When the Boss himself is hit by ball, his focused anger buff resets.
So, ball spawns, 3 players move behind and hit it.
Ball bounces, Warlord needs to be kited to the voidballs path
When the voidball hit boss, 2 mouth of iso´rath spawn 2 tentacles
Stack up in the middle, warlord enrages.
Heal through the damage.
Tank Boss with back towards the raid
After some time, phase 1 starts over again
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Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
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Mjöl
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Re: Tier13 Warlod Zon´Ozz - Mjöls Tacs Dragonsoul 2nd Boss

Postby Mjöl » Thu Dec 01, 2011 10:27 am

Version 1.1 updated

A bit longer text, but needed since there was some misunderstandings as it seems yesterday.
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Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
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Mjöl
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Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz


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