Alysrazir 25 Man

Here is where you can find helpful data about our raid encounters in WoW

Moderator: Officers

Alysrazir 25 Man

Postby ellybelle » Tue Jun 14, 2011 2:41 pm

Edit to add videos. Trash video http://www.youtube.com/watch?v=JxC3wX2A ... detailpage
Boss fight http://www.youtube.com/watch?feature=pl ... 80BIc3z-yc


This boss fight has phases which cycle through, i.e. after the burn phase, you get phase 1 again. 2 tanks, 16 dps, 7 healers

(1) Heal and Kill Adds. The first phase begins with a heavy healing period. The boss will cast Firestorm an aoe damage which will take everyone to very low hp and knock everyone back. They need to be healed as quickly as possible. The boss will drop some feathers during this point. The raid needs to split into two even groups after they've been aoe healed, one going to the entrance and one to the other side of the room. The two tanks stand in the middle of the room during this phase. Blazing Talon Initiates will spawn and need to be picked up, one by each tank, and dps'd separately by the groups. Kill the adds quickly. They will spawn fire blobs that can't be killed or tanked, but need to be avoided. After the talons die, the tanks will move again to the middle of the room where two eggs will hatch into two hatchlings. The tank will kill his hatchling while kiting it to the fire worms, which have spawned. The hatchlings will eat the worms, which will debuff the hatchlings. During this tank kiting approximately 6 feathers will drop allowing a good portion of the dps to fly into the air and get the haste buff and pewpew the boss. Around 8-9 dps will get feathers during phase 1.

(2) Avoid damage. After three minutes, there will be a phase shift into what's referred to as the Tornado Phase. The boss will summon a tornado in the middle of the room, so move out of the middle. Evidently there is a safe spot where you can't be hit.

(3) Spank that boss! After one minute the tornado's disappear and the boss falls immobile to the middle of the room. The guide suggests using heroism and doing a quick burn here.

(4) Rinse and repeat. After 30 seconds of immobility, the boss becomes alive again and goes back to the beginning of the fight, with the knock back which must be healed immediately, then summoning adds, etc.

The Important little things that make or break the fight:

An important aspect of this fight are feathers, which are dropped by the boss. The dps should be assigned a point at which to grab a feather. Once you grab a feather you will become airborne (you can cast while moving). You need to fly through the orange rings to the boss, flying through orange rings give you a stacking haste buff which increases your flying speed and casting speed. After your flight time is done, you'll fall to the ground, so be sure to cast levitate/slow fall or use some health cd.

The hatchlings will imprint onto the tank which hits him first, allowing that tank only to do insane damage to that hatchling. Make sure you don't hit both hatchlings first, but allow the other tank to pick one that you've not hit. The guide suggests that if picked up properly the tank can kill the add alone, allowing for dps time on the boss.
Last edited by ellybelle on Tue Jun 28, 2011 8:27 am, edited 1 time in total.
User avatar
ellybelle
 
Posts: 494
Joined: Sun Jul 12, 2009 7:54 pm

Re: Alysrazir 25 Man

Postby Mjöl » Tue Jun 14, 2011 2:42 pm

the early bird catches the worm ! :mrgreen:
Image
Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
User avatar
Mjöl
Site Admin
 
Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz

Re: Alysrazir 25 Man

Postby ellybelle » Tue Jun 28, 2011 8:27 am

Bump for videos
User avatar
ellybelle
 
Posts: 494
Joined: Sun Jul 12, 2009 7:54 pm

Re: Alysrazir 25 Man

Postby Mjöl » Sun Jul 31, 2011 4:52 pm

The fight will start with a knockback of the boss, which will do quite some damage to teh entire raid.

Phase1 starts with the boss flying thru the room, doing huge dmg to anyone standing in front of the boss, or not moving out of the way.


The boss will lose feathers on the ground, once someone has 3 of that feathers, he/she can fly for a short time. There will be firerings in the sky, when you fly thru them, your buff will continue to be active another 20-30secs. There are also clouds which you should avoid. Anyone assigned for flying should pick up their 3 feathers immidatly at start of the fight.
We will have 2, maybe 3 melee doing this flying duty.

Now, to the thigns that happen on the ground:
Blazing Initate Druids will spawn, casting 2 spells, rushfire (fire on the ground) and firalblast (increase their haste and dmg, needs to be interrupted at any cost).
Groundteam will be splitted to 2 groups, each taking over one side to kill that druids immidatly.

Everyone on the ground should aim to have at least 1 feather, maybe 2.

Tanks: 2 eggs will spawn in the middle, they will become hatchlings. Both tanks should stand on the eggs as soon as they spawn, that is because the hatchling will imprint themselfs to the one whos standing closest to them when they spawn, which will give that 2 aggro, and also the damage from that persons (tanks) will increase a 1000times on the hatchlings. Thats very important, because dps will mostly kill teh druis on the side, so tanks should kill the hatchlings. Dps can help at times where the side looks good, but tank should do it mostly alone.
When the hatchlings are hungry however, they will do huge dmg to the tank. Therefor, the tanks have to move them to lavaworms on the ground, to feed them. Lavaworm left alone will do firedmg, so thats another reason why they should be eaten.

The boss itself will fly 3 times thru the room, where dps should again move out of it. After that 3 tiems, phase 2 will start.
The flyers should hurry to come down in the ground there, do not take falldamage.

In that phase there are just alot of tornados, and the only goal in that phase is to be not hit by the torandos. You should follow a tornado to avoid damage.

After 30 seconds, boss comes down, and this is the burn phase. All should full dps, also the healers since it restores mana.
The tanks however in that phase needs to catch 2 clawshapers will spawn and will do a buff to the boss "ignition" which restores the bosses molten power, as soon shes having 15, she will get back up - so as much of that spell as possible should be interrupted (by tanks).
After she stands up, she will do a huge ammount of damage to the raid.
Tanks need to make sure the boss faces away from the raid.

After that the phases repeat themselfs.

Tactis are from this video:
http://www.youtube.com/watch?v=1t7xzTtr1pk
Image
Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
User avatar
Mjöl
Site Admin
 
Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz

Re: Alysrazir 25 Man

Postby Duraino » Sun Jul 31, 2011 6:16 pm

this fight scares me alittle i must admit.

so much going on - but we didn't get dressed up for nothin :)
*** Pally <3 4 eva ****
User avatar
Duraino
 
Posts: 424
Joined: Wed May 26, 2010 10:15 pm

Re: Alysrazir 25 Man

Postby Asyncritus » Thu Aug 11, 2011 9:04 am

There are no stupid people, just those who are unlucky when they think.

"Never argue with an idiot... They'll drag you down to their level and beat you with experience" - Mark Twain
User avatar
Asyncritus
 
Posts: 763
Joined: Sat Apr 18, 2009 9:13 am
Location: UK

Re: Alysrazir 25 Man

Postby ellybelle » Thu Aug 11, 2011 3:36 pm

haha async I love the tornado simulator!

http://swfcabin.com/open/1311091945
User avatar
ellybelle
 
Posts: 494
Joined: Sun Jul 12, 2009 7:54 pm

Re: Alysrazir 25 Man

Postby Mjöl » Thu Aug 11, 2011 5:29 pm

oha, last time i saw a flashgame for a wow encounter it was Teron Gorefiend to be a ghost :)
Image
Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
User avatar
Mjöl
Site Admin
 
Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz

Re: Alysrazir 25 Man

Postby Ronzoz » Thu Aug 11, 2011 6:36 pm

Mjöl wrote:oha, last time i saw a flashgame for a wow encounter it was Teron Gorefiend to be a ghost :)


hehe indeed, oh wonderful days :P
I was so bad at it /hide
“Logic will get you from A to B. Imagination will take you everywhere.” - Albert Einstein
User avatar
Ronzoz
 
Posts: 732
Joined: Fri Mar 07, 2008 12:49 am
Location: Portugal / Norway

Re: Alysrazir 25 Man

Postby Mjöl » Mon Aug 15, 2011 2:40 pm

Name: Alysrazor
Phases: 4
Setup: 2 Tank, 6/7 Healer, 16/17 Dps
Enrage Timer: 15 Minutes
Hitpoints: Alysrazor has in 25man normal 155 Mil Hp.
Blazing Talon Initates 1,9 Mil Hp
Voracious Hatchlings 31,5 Mil Hp

General:
The encounter has 4 phases which are starting over again once all 4 phases finished.
Phase1: Lasts 3 Minutes. Spawns Initates on the ground and Hatchlings
Phase2: Lasts 30 Seconds, Firestorm
Phase3: Lasts 30 to 35 Seconds, Depends on how adds handled, Burnphase
Phase4: Lasts 25 Seconds. Big Aoe Attacks From the Boss

Fight starts with the boss casting Firestorm, knocking everybody back and dealing 30.000 dmg along with 10.000 dmg/second for 10 seconds. You need to run in to not be knocked into the Firebarriers killing people.

Phase1: The raid should gather up quickly after the knockback to be fully healed before splitting up into 4 groups, which will be 1 dps group left side, 1 dps group right side, 1 flying dps group, and the tanks. Alysrazor will fly through that entire phase, but will fly 3 times over the area, doing a big damage ability to everyone standing in front of the boss called Blazing Claw.
Along with that ability the boss will drop Molten Feathers. Picking up a Feather gives a 30% speed increas and the ability to cast spells while moving. Picking up 3 of them gives the ability to fly for 20 seconds.
Guides differ about the numbers of people that should fly, but its as seen in other bosses a question of balance, first the groundabilitys needs to be under control before thinking of sending more people up.
20 Seconds after Alysrazor flew first time over the area, 2 Blazing Broodmothers will drop 2 Molten Eggs. After 10 Seconds the will hatch into Voracious Hatchlings. They imprint themselfs to the players closest to them, which should be the 2 tanks, leading to only attacking the imprinted player along with tank doing a multiple time of his normal damage to the adds.
The Hatchling has the following abilities - Satiated, a buff that lasts 15 seconds and prevents him from throwing a tantrum, only way to reapply the buff is by letting it eat a lava worm.
Hungry - a buff the hatchling gest after satiated runs out. This gives the mob a 20% to throw a atnrum.
Tantrum - causes the hatchling do 50% more damage and attack 50% faster for 10 seconds.
Gushing Wound - a dot applied to anyone standing in 10 yards 60 degree cone in front of the add. The Dot lasts 1 minute, is however removed when a player drops below 50% hp.
35 Seconds after Alysrazor flew first time over the area, 4 Plump Lava Worm spawn. They remain stationary, cannot be attacked, and spill lava in a 18 yards range cone dealing 50.000 dmg. They can be killed by Hatchlings moving to them.

And finally, approx all 40 seconds, 2 Blazing Talon Initates will fly into the arena, 1 west, 1 east. They stand still, dont need a tank, and need to be killed. They do a spell called Brushfire which cant be interrupted, summons a fiery ball flying over across the ground. Anyone within 3 yards to it will get 50.000 dmg every second. Also they do Fieroblast each time after the Brushfire. This spell must be interrupted. If it is casted, they buff themself a stack of fire it up!, increasing casting speed and dmg by 10%, along with a random player being hit for 40.000. That player then take all 3 seconds over 12 seconds 15.000 dmg.




Air Abilities
Alysrazor creates all 4 seconds a ring of fire, and Incendiary Clouds.
Ring of Fire lasts 3 seconds. Anyone passing through that receives a blazing Power buff. Each Stack brings 8% Haste Increase, restores all kind of Resources of the player (mana, rage, energy, etc)and prolongs the flying buff for another 20 seconds. You can stack that buff max 25 times. Anyone reaching that limit gets a buff called Alysras Razor which increases crit by 75% for 40 secons.
The Clouds last 3 seconds, and deal 60.000 dmg every 1.5 seconds when in it.


Phase1 Strategy
Everybody needs to avoid the 4 sources of dmg:
- Alysrazor flying over Blazing Claw - once a minute
- Lava Spew of the Worms
- Gushing Wound of the Hatchlings by standing close to them
- the Fire Balls of the Initates

The Dps works on the Initates on both sides, and help in the spare time with the Hatchlings in the middle. The Tanks imprint themselfs to the Hatchlings, move them to the worms, and dps them down.
If a tank dies there, somebody else will get imprinted and die, and only then a tank can imprint himself again.
There are only 4 worms to use per hatchling, so ideal time to feed them should be 80/60/40/20% hp. That limites the chances of getting more tantrums in a row. The 2 tanks should know in advance which 2 worms they will use. The next 4 worms only spawn when the first 4 are consumed, therefor its should be synced between the tanks.
Tanks do the majority of hatchling damage since they get a 1000% incr dmg buff. Tanks can ask a druid to repeatedly buff them with Thorns, for increased dmg.
The healers only duty in this phase should be the tanks, all other dmg is avoidable. Healers should be also placed left and right as the dps groups, to reach the dps groups and the healers. Each healer should try to get 1 feather.

Air Strategy
Tactics there actually say 6 dps flying. All players flying have to avoid the Incendiary Clouds, and aim to stack the rings of fire buff 25times. Best classes flying should be the ones that do most dmg with a increased haste and crit buff. Also, since its required to follow from a safe disctance to avoid the clouds, caster classes are best suited for the job. Best choices are Mages, Shadow Priests, and Aff Locks.

At the end of the phase, the flying buff wears out, to avoid falling damage everyone needs to get back to the ground level before.


Phase2:
Alysrazor casts a Fiery Vortex in the middle. It kills everyone within 15 yards. Also casted are Harsh Winds, which fill outer part of the arena. and deadly winds - 50000 dmg all 5 secs. And last Fiery Tornados which deal 50000 dmg who stands 10 yards of them.



Here is a diagram to give an idea of what the arena will look like:


Strategy
Everyone needs to run around avoiding Fiery Tornadoes while trying to pass through the Rings of Fire to get the Speed Buff.
The Tornaods have a moving pattern, a good tactic here is to follow a torando until you see another tornado coming from opposite direction. Turn then to your right or left, switch lanes and follow the new torando.


Phase3:
Alysrazor burns out and crashes in the middle of the arena. She gets an energy bar of Molten Power. When the Bar reaches 50, Phase4 starts.
In this Phase3 the boss takes 40% increased damage, as well as casters recover 10% of their mana every time they dmg the boss.
Molten Power increases constantly with 3 Molten Power all 2 Seconds.
10 Seconds after this Phase starts, 2 Blazing Talon Clawshapers fly in, and start channeling Igniton, each channel giving the boss 1 Molten Power extra per second.

Strategy:
Raid burns the Boss, all Cooldowns should be used. the Clawshapers land North and South, and have too much hp to be dpsed. They should be stunned immidatly, after that they should be interrupted as often as possible.

Phase4:
At 50 Molten Power Alysrazor starts flying again, but stays in the air until reaching 100 Molten Power (takes 25 seconds). the boss is buffed with ignited and recovers 2 Molten Power every second. While ignited, hes doing a Blazing Buffet, doing 15.000 dmg every second to all players. Also we get the Blazing Claw the entire Phase4, but now that ability is done to the target of the boss. Therefor she needs to be tanked facing away from the raid. And the tank will get massive damage, along with a stacking debuff that increases the dmg taken on the tank by 10% for 15 seconds.

At 100 Molten Power, Alysrazor will cast Full Power, adn Stage One starts again. Full power deals 60000 dmg and a knockback

Strategy:
Everyone except the tank should avoid standing in front of the boss. All should burn dps the boss. Tanks should taunt off each other when she reaches 75 Molten Power and use all their defense Cooldowns.




Learning the fight:
Stage One is probably the only part of the fight that the raid will be required to practice extensively. Unfortunately, the only way to progress through it is by doing it properly. To make this easier, it is possible to send fewer people in the air so that there are more players at ground level to kill the adds. Later on, when Stage One is no longer a problem, more players can be sent in the air after Alysrazor.


Final Considerations:
The fight can seem daunting at first, with the amount of abilities it proposes, but in fact, each player is only concerned by a fraction of these abilities, making the fight considerably easier from a single player's point of view. As with most fights in Firelands, the encounter against Alysrazor has unique mechanics which, we hope, your raid will find pleasant and interesting.




Very Short recaps of all tasks:
Tank: Phase1, imprint yourself to the adds. Feed them with worms. Dps them down with your buff. Phase2, avoid the tornados. Phase3, interrupt the adds channeling on boss. Phase4, tank the boss away from raid, use defense CDs, Taunt of each other
Healer: Phase1, heal mainly tanks. Phas2, avoid the torandos. Phase3, dps the boss. Phase4, raid gets big damage and needs to be healed through
Dps: Phase1, on ground kill druids, help on Hatchlings. Air, fly through rings, dps boss. Phase2, avoid the tornados. Phase3, full burn on the boss. Phase4, dps the boss, use selfhealing abilitys to help the healers.
Image
Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
User avatar
Mjöl
Site Admin
 
Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz

Re: Alysrazir 25 Man

Postby Mjöl » Sun Aug 21, 2011 5:41 pm

Image

Translation:

Thats how you survive second Phase
For many Players the fiery Tornados in secnd Phase are the last station. That dont need to be.

In the second phase with the fiery tornados is the main reason why many raids going into desperation on Alysrazor. But that phase is really easy: Follow the first tornado that you see, and change then the line as soon as you have passed a tornado. Follow that tornado then.

Yellow symbol - fiery torando green symbol - player

Zentrum - center

counting from the center out, you run always at line 1 and 3 against the clock, line 2 and 4 with the clock.

1) A tornado comes on the neighbour line towards you
2) you change to the line with that tornado
3) a tornado comes on the neighbour line towards you
3) you change to the line with that tornado
Image
Thanks to the Themark for my avatar ! (Breast and Arms on Pic not edited, only Hair photoshopped. Seriously.)
User avatar
Mjöl
Site Admin
 
Posts: 3310
Joined: Tue Sep 01, 2009 4:04 pm
Location: Graz

Re: Alysrazir 25 Man

Postby Asyncritus » Thu Sep 15, 2011 9:57 am

Useful info in this thread - especially stuff about tanking the hatchlings and healers watching the hatchlings debuffs.

http://www.mmo-champion.com/threads/977437-Stuck-on-Alysrazor?p=13207423#post13207423
There are no stupid people, just those who are unlucky when they think.

"Never argue with an idiot... They'll drag you down to their level and beat you with experience" - Mark Twain
User avatar
Asyncritus
 
Posts: 763
Joined: Sat Apr 18, 2009 9:13 am
Location: UK


Return to Tactics

Who is online

Users browsing this forum: No registered users and 4 guests

cron