Kael'thas

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Kael'thas

Postby Daveangel » Fri Aug 15, 2008 7:04 am

A few random thoughts for KT:

1) The trash is really hard without 4 mages. The Battlemages need to be sheeped or feared while you are killing them to interupt their overpowered whirlwind aoe.

2) Only people with 40 yard range should attack Capernium to avoid the risk of conflagration. I recomend that two high health locks are used in phase 1 and 3 just to make absolutely sure she is kept under control.

3) I think we should use pure aoe on the weapons. A hunter on bow, tank on the axe and Slam on everything else. They should then be grouped by bow for aoe spam. Rogues should be assigned to mace and staff just to interupt. None aoe classes should balance dps so that all the weapons dies at once - like the dogs in MC.

4) Rogues should use the pvp gloves for the ranged interupt - it really helps in phase 2, 4 and 5.

5) DPS'ing through the shield in phase 4 will not be a problem - tanks shouldn't need to worry about getting high health.

6) DPS birds as soon as they are tanked unless their's a shield to burn down. They are the biggest danger in phase 4.
Daveangel
 
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